The home town is in peril. A crew has been sent on a mission across seas, and you are their stealth expert! Merge with the shadows in this indie game crafted by three people. Infiltrate enemy bases, knock out or avoid the guards, complete your objectives, and climb or row back to safety to report to your captain.
In a rust-ridden post-apocalyptic world, mutant gulls are fighting for survival among the ruins of a foregone industrial age civilization. An ever-growing faction of warriors called the scarves is clamoring the lands. Your home town is the last bastion of its continent still standing to fight them. The town’s main defense lies it’s pneumatic weapons, and your crew has been sent across seas to find a working compressor.
In the dark corridors, light is both your enemy and friend. Guards have a lightness-based sight and hearing.
To render enemies unconscious, you can jump on their backs, sneak up to them, or use doze grenades to knock them out from the distance. Just remember to hide the bodies.
When stealth fails, it’s time to resort to the tools found scattered around in levels. Battles in Gust of Wind are hectic and usually end quickly. In open spaces, there may be room to dodge roll and jump out of the enemy’s reach, in cramped corridors you better have a more effective weapon than the opponent. Dual wielding is also a good way to get an upper hand.
The small but open sandbox environments often have many routes to completing an objective. Climb elements like ladders, poles and ropes to stay out of sight or reach, and use rowboats for faster movement across the waters.
In addition to weapons and carriable light sources, there are also gadgets like grappling hooks and cranes that can provide an alternative way in.